<option name="glsl_correct_derivatives_after_discard" value="true"/>
</application>
+ <application name="Unreal 4 Editor" executable="UE4Editor">
+ <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+ </application>
+
+ <application name="Observer" executable="TheObserver-Linux-Shipping">
+ <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+ </application>
+
+ <application name="Steamroll" executable="Steamroll-Linux-Shipping">
+ <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+ </application>
+
+ <application name="Refunct" executable="Refunct-Linux-Shipping">
+ <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+ </application>
+
<!-- The GL thread whitelist is below, workarounds are above.
Keep it that way. -->
<application name="Alien Isolation" executable="AlienIsolation">
<option name="mesa_glthread" value="true"/>
</application>
- <application name="Civilization 6" executable="Civ6">
- <option name="mesa_glthread" value="true"/>
- </application>
+
<application name="BioShock Infinite" executable="bioshock.i386">
<option name="mesa_glthread" value="true"/>
</application>
+
<application name="Borderlands 2" executable="Borderlands2">
<option name="mesa_glthread" value="true"/>
</application>
+
<application name="Civilization 5" executable="Civ5XP">
<option name="mesa_glthread" value="true"/>
</application>
+ <application name="Civilization 6" executable="Civ6">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+
+ <application name="Dreamfall Chapters" executable="Dreamfall Chapters">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+
+ <application name="Hitman" executable="HitmanPro">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+
+ <application name="Renowned Explorers: International Society" executable="abbeycore_steam">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+
+ <application name="Saints Row 2" executable="saintsrow2.i386">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="Saints Row: The Third" executable="SaintsRow3.i386">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="Saints Row IV" executable="SaintsRow4.i386">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+
+ <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+
<application name="The Witcher 2" executable="witcher2">
<option name="mesa_glthread" value="true"/>
</application>
+
<application name="American Truck Simulator" executable="amtrucks">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Euro Truck Simulator 2" executable="eurotrucks2">
<option name="mesa_glthread" value="true"/>
</application>
- <application name="War Thunder (Wine)" executable="aces.exe">
+
+ <application name="Overlord" executable="overlord.i386">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="Overlord 2" executable="overlord2.i386">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+
+ <application name="Oil Rush" executable="OilRush_x86">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+
+ <application name="War Thunder" executable="aces">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="War Thunder (Wine)" executable="aces.exe">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+
+ <application name="Outlast" executable="OLGame.x86_64">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+
+ <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="Spec Ops: The Line (64-bit)" executable="specops">
<option name="mesa_glthread" value="true"/>
- </application>
+ </application>
</device>
<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
<device driver="vmwgfx">
<option name="glx_disable_oml_sync_control" value="true" />
</application>
</device>
+ <device driver="radeonsi">
+ <application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame">
+ <option name="radeonsi_clear_db_cache_before_clear" value="true" />
+ </application>
+ </device>
</driconf>